FIRE to summon a geyser pool on the ground. Players hit are Slowed by 30 percent.ĮQUIP the full power of your Artifact. ALT FIRE while bending to stop the water early. HOLD FIRE to guide the water in the direction of your crosshair, passing through the world, spawning a wall along the water’s path. FIRE to send the water forward along the ground. Signature – High Tide: Free/1 Charge/40s CooldownĮQUIP a wall of water. Upon impacting the ground, spawn a destructible water shield that blocks bullets. Players hit are Slowed by 30 percent.ĮQUIP a sphere of shielding water. FIRE to send the wave rolling forward and through walls. Make sure that you take the Spike every round on attack and try to stay alive for retakes on defense.ĮQUIP a wave of water. Using Wingman to plant or defuse the Spike can be incredibly strong, as it allows your team to have one extra gun watching for enemies.Use Thrash in combination with abilities and/or a push from your teammates to ensure that it can make it to its target. Thrash only has 200 HP, so even a single aware opponent can take it down before you get a chance to detonate it.Going high, low, or at a different spot from where your push is coming from will net a much higher blind rate. Dizzy is very easy for opponents to shoot down if you throw it right in their faces.Here are some ways that Gekko can splatter the competition. Being able to set up a push for your teammates, then Reclaim your Globules to do it again is what makes Gekko special. When playing Gekko, it’s important to note that making plays yourself is not the path to victory. Thrash allows Gekko to lock down one or more targets for free kills in the right situation. Mosh Pit is your standard Molotov-esque ability that excels at serving up kills. Wingman has several uses that all set Gekko’s team up. Dizzy is a slow moving but effective space clearing tool. While some Initiators like KAY/O or Skye can make plays off their own flashes, Gekko is keen to sit back and throw his little buddies for his teammates. Gekko is a supportive utility-based Initiator Agent who specializes in using waves of abilities. ACTIVATE to lunge forward and explode, Detaining any players in a small radius. FIRE to link with Thrash’s mind and steer her through enemy territory. Ultimate – Thrash: 7 Points/10s Cooldown when ReclaimedĮQUIP Thrash. Dizzy charges then unleashes plasma blasts at enemies in line of sight. FIRE to send Dizzy soaring forward through the air. Signature – Dizzy: Free/1 Charge/10s Cooldown when ReclaimedĮQUIP Dizzy. To plant, Gekko must have the Spike in his inventory. ALT FIRE when targeting a Spike site or planted Spike to have Wingman defuse or plant the Spike. Wingman unleashes a Concussive blast toward the first enemy he sees. ![]() FIRE to send Wingman forward seeking enemies. Upon landing Mosh duplicates across a large area then after a short delay explodes.īasic – Wingman: 300 Credits/1 Charge/10s Cooldown when ReclaimedĮQUIP Wingman. Thrash can only be reclaimed once.ĮQUIP Mosh. INTERACT to reclaim the globule and gain another charge after a short cooldown. When Wingman, Dizzy, and Thrash expire they revert into a dormant globule. ![]() Gekko // Initiator // United States // 6.04.Phoenix // Duelist // United Kingdom // Beta.Viper // Controller // United States // Beta.Brimstone // Controller // United States // Beta.Buff is 100% free to use, so there’s no reason not to start getting buffed today. The more you play, the more Buff Coins you earn, which you can redeem for gift cards, games, and more. Want to earn Riot Points, gaming hardware, and more? Buff is a loyalty program for gamers that runs in the background while you play VALORANT.
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